Distance decides fights
Fleets close over real range bands. Missiles reach, energy melts shields, point defense eats both. Range, not stack size, is the first question.
Wreckage is a resource
Battles leave debris and disabled hulls. Bring a Reclaimer or the winner of the salvage race is whoever did.
Trade is physical
Anything substantial moves in real freighters over real distance, and can be intercepted on the way. There is no teleporting market.
Systems, not colony lists
A hub coordinates its annexes as one system. Your empire grows by developing places with different roles, not by repeating the same colony everywhere.
Designs are discovered
Schematics are found, studied and reverse-engineered from what you capture — not unlocked from a flat tech list.
Choose when to emerge
Your birth cluster is private until your first beacon. Beyond it, an unlit beacon limits local services; it does not hide a system from a scout.