Distance decides fights
Fleets close over real range bands. Missiles reach, energy melts shields, point defense eats both. Range, not stack size, is the first question.
Wreckage is a resource
Battles leave debris and disabled hulls. Bring a Reclaimer or the winner of the salvage race is whoever did.
Trade is physical
Anything substantial moves in real freighters over real distance, and can be intercepted on the way. There is no teleporting market.
Systems, not colony lists
A hub and its annexes are one economy with one attention chip. Your empire scales in systems, not in things that individually nag you.
Designs are discovered
Schematics are found, studied and reverse-engineered from what you capture — not unlocked from a flat tech list.
Being invisible is a strategy
No beacon means no market and no allies — and no presence on anyone's scan. Some commanders never switch it on.